Carbine Studios today revealed initial details on the business model for WildStar, outlining the different ways players can embark on their planetary adventure when it’s released in Spring of 2014.
Upon purchasing WildStar through a retail outlet or digital download, players will receive 30 days free game time, plus three guest passes to give to friends for a week of galactic adventure. If those using guest passes wish to keep playing, they will need to purchase a copy of WildStar, they can not simply buy more game time.
Jeremy Gaffney, executive producer at Carbine StudiosPlayers can then opt to pay a standard monthly subscription, purchase a Game Time card or use gold earned in-game to purchase a Certificate of Research, Exploration, Destruction and Development, (otherwise known as C.R.E.D.D.) which can be redeemed for additional game time. In-game gold is exchanged for C.R.E.D.D. through each server’s Commodities Exchange at a rate established by the player community itself; C.R.E.D.D. can also be purchased for real money online atwww.wildstar-online.com. The model provides players multiple options for access to play – through a traditional MMO subscription or a ”play to pay” approach.
“Gamers have strong opinions when it comes to business models and monetization in MMO games. In combining a classic subscription model with C.R.E.D.D. and Game Time cards, we think we’ve struck a good balance. It supports players preferring to pay monthly, while the availability of C.R.E.D.D. enables players to continue enjoying WildStar by taking advantage of a player-driven economy.”
WildStar will be available for demo on the show floor of Gamescom in Cologne, Germany, August 21-25 and at PAX Prime in Seattle, WA August 29 – September 2.