Today we are celebrating our 1 year anniversary from when we first went live on January 24th, 2013. What a year it's been, we had a ton of information drop this past year and we're finally to a point where we know quite a bit more about WildStar than I think we don't know. Sure, we're still waiting to hear more about Warplots and elder game content, but they had to save some stuff!
What we're going to do today is look back at some of the highlights of the past year, and the first thing that comes to mind was Arkship 2013 back in February. Carbine invited about 30 people from fan-site admins and moderators, to just straight up eager fans. It was an eclectic bunch of folks and it was really done well. At the time, we got to play a really early build of the game and they let us know way too much information, but it was refreshing to have a developer be that open with their game. Not to mention that they trust their fans to keep it quiet for so long (we still know stuff that's under NDA that they haven't released yet!).
(This is the first group to down Metal Maw, *World First!*, that's me in the Curse shirt.)
Fast forward to April and we had this great announcement...
That's right, beta has been going on for 9 months and counting. It's been a wild ride of beta stages, from the beginning to the current Winter Beta. The game has evolved quite nicely too, it's a testament to Carbine's willingness to listen to their fans and testers, and improve upon the systems in the game.
Moving into late July early August Carbine finally released the last two races, the Chua and the Mordesh. Shortly after that, one of the biggest reveals outside of the actual game itself was revealing the subscription model and C.R.E.D.D. system. It came with mostly cheers as folks were glad it wasn't free-to-play, while others moaned at the thought of having to subscribe to yet another MMO. It really came down to what Carbine felt was the best model that would allow them to continually release content patches, and for them, a pay-to-play model works well. They also adopted the C.R.E.D.D. system, molded after the PLEX system in EVE Online, which should allow some players to play for free (if they have the time to earn enough gold per month) and at the same time, it should help counter gold sellers as C.R.E.D.D. can be purchased for real money and then sold on their exchange for gold.
Then came the recent class drops in November and December, followed by the Winter Beta. Carbine wanted to re-introduce us to their 4 classes and finally release the last 2, and boy did they do it in epic fashion. Each week we were spoiled with a new DevSpeak video, a Reddit Ask-Me-Anything, and finally a livestream with the devs showing off the classes in more detail than we've seen before. It was a crazy six weeks and the amount of info we got about each class was staggering. In-fact, it was so much for Carbine that it actually spilled over into this month as the Stalker livestream was a couple weeks ago, capping off a content drop so big, it probably won't be equaled until the weeks before the release.
And that brings us to today! It's been a great year and we wouldn't be where we are without our members, so thanks to the 11,000+ members and here's to another great year and 11,000 more members to come!