Ah, I understand now. I'll see if I can remove that limitation for you. Again, thanks for sharing!
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Last active 12/21/2014 2:00:57 PM
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12/1/2014 6:26:14 AMahamling27 posted a message on Game of Thrones Build - 1000x Speed Start - FinishPosted in: Housing & Warplots Discussion
11/29/2014 1:36:36 AMahamling27 posted a message on Game of Thrones Build - 1000x Speed Start - FinishPosted in: Housing & Warplots Discussion
Please, don't hesitate to share! We don't have any trouble with folks sharing videos of housing or anything really. :)
I'll embed it here for everyone else though! Thanks for sharing!
P.S. - That's one great build! Nice work! :)
10/21/2014 6:37:36 PMPosted in: RP & Lore Discussion
Scrappy, energetic, and passionate, the Aurin are a race of forest dwellers that use their inherent ferocity and agility to protect their woodland homes. Driven from their planet by the Dominion, the Aurin joined with the races of the Exiles on their journey to Nexus, hoping to find a home there—at least until they can find a way to reclaim their homeworld. Using their understanding of the natural world and their skill with manipulating primal energies, the Aurin have proved valuable allies in the untamed wilderness of Nexus. They are prepared to bare tooth and claw to defend their new home and protect it from suffering the same fate as Arboria.
Aurin first names are generally derived from Aurin root words and handed down through family lines. Aurin family surnames are more literal, and often have some historic or literal meaning to the family—the royal Everstar line, for example, was said to have originated with an ancient matria who, while lost in the forest, followed a single star on a cloudy night until she found her way home.
Examples: Myala Everstar, Darsa Windwalker, Neras Sunblade
Aurin like to employ metaphors and figures of speech that relate to the natural world. Though capable of taking mathematical measurements and making calculations, they are more likely to describe a large object as "taller than a nafflebird" rather than the more accurate, but arguably less evocative, "3.2 meters tall." That said, on Nexus Aurin often pursue the adventurous sciences of exploration, navigation, archaeology, and exobiology. As such, they sometimes speak in a more educated fashion seemingly at odds with their crafty nature.
The personalities of Aurin males and females are drastically different. Males are more high-strung and hot-tempered while females are spirited and positive. Aurin are generally welcoming to visitors within their lands, but expect those visitors to respect them. Those individuals who dare to exploit or harm the forest homes of the Aurin are dealt with swiftly and violently.
The Aurin have two driving motivations on Nexus that are sometimes at odds with one another: one, to protect the life they have made for themselves on Nexus and two, to find some way to defeat the Dominion and return to Arboria.
Aurin live approx. 65-70 years, but reach maturity comparatively early around 15-17 years old.
The Aurin resemble diminutive humans with feline features, including furry tails, claws on the toes and fingertips, and large, pointed ears that rise well above their heads.
Aurins are mammalian, but unlike humans they evolved from Arborian marsupials instead of primates and have retained many traits of their tree dwelling ancestors (ie. their ears, claws, prehensile tail and reproductive cycle). Their neurological structure is however astoundingly complex which accounts for both their high intelligence and latent psychic affinity with primal Life energy, which they call the Weave. The Aurin's evolutionary path was greatly influenced by this phenomenon.
Their natural coloration is widely varied, necessitated by the multitudes of forest and jungle micro-biomes of their original habitat. While once there were hundreds of Aurin sub-species, interaction with the Weave pushed the species to inhabit specific forest locations on Arboria, causing them to become genetically homogenized. They are nominally omnivorous, yet their digestive tracts can derive all their nutritional needs from basic vegetarian sources.
Like all mammals, Aurin have two sexes, and both the mother and father donate genetic material to their offspring. Their internal reproductive organs also show some similarities to their marsupial ancestors.
The Aurin hail from Arboria, a Fringe world completely covered in a thick canopy of forests, jungles and marshes. There are six great forest types on Arboria: the Lansa (sequoia-like), the Nestri (aspen-like), the Hirn (acacia-like), the Desodar (oak-like), the Wikren (banyan-like), and the Verdune (evergreen-like).
Long ago, the Aurin were simple, tree-dwelling bipedal creatures. Over the centuries, their close connection to their tree-homes allowed the Aurin to evolve the ability to connect with specific trees, mingling their consciousness and primal life energy together to gain greater strength, focus, and awareness of the forest. In time, this led to the transformation of Aurin from feral woodland creatures into self-aware, intelligent beings.
Though Aurin had been forming bonds with trees for hundreds of years, it was Ferin Treespeaker who transformed Aurin culture by binding with an exceptionally old and massive tree. Ferin discovered this great tree had its own kind of awareness and intelligence, and responded to her questions. Not only could she now learn from the tree's vast store of knowledge, her bond also allowed her to connect with the other forests of Arboria, and thus to the matrias of all the disparate Aurin tribes.
With her newfound abilities, Ferin united the scattered Aurin communities and became the first queen, leading the Aurin into a new age of unprecedented prosperity and civilization. She named the ancient tree with which she had connected the Mother Tree, and from that day forward, all Aurin queens were chosen based on their ability to bind with it.
Their first encounter with an outside race was with Dorian Walker, who stumbled onto Arboria while pathfinding for the fleet. Soon afterwards, the entire Exile fleet visited and established friendly trade relations with the Aurin.
Unfortunately, the Dominion discovered the location of Arboria by tracking the movements of the Exile Fleet, and eventually decided to invade the planet in order to harvest its vast natural resources. Chua lead the deforesting operations and unleashed a number of monstrous Planet Reapers—massive, miles-wide machines designed to harvest a planet's natural resources both above and below ground. The Dominion quickly suppressed any Aurin attempts to stop them, driving the remaining Aurin into hiding. In desperation, the Aurin reached out to the Exiles, who managed to evacuate as many of them as possible. Led by Queen Myala Everstar, the Aurin agreed to join with the Exiles on their journey to Nexus.
Now, many Aurin settlements can be found in the forests of Nexus and some Aurin have started to think of Nexus as their home. Meanwhile, their beloved Queen Myala grows weaker every day, cut off from the ravaged forests of Arboria to which she is psychically connected through the ancient Mother Tree, adding an increased urgency to the new conflicts with the Dominion.
Aurin avoid large-scale industry and take only what is necessary for survival, though they are not averse to integrating technology where appropriate and useful. The Aurin are tolerant of the industrial enterprises of other races of the Exiles as long as they do not affect Aurin lands. The Aurin eco-terrorist group The Thorns of Arboria has been known to fiercely attack any group—even Exiles—that fails to respect those lands.
Aurin have a philosophical belief in what they call the Weave and see all life as bound within an intricate web of connections and energies. This belief ties heavily into their respect and preservation of the natural world.
Aurin communities are matriarchal and have been for as long as the Aurin can remember. Communities are led by a female called a matria, who offers motherly guidance to the community and leads cultural rituals such as marriages (called Joinings) and funerals. Aurin communities are built around the dwelling of the matria, who serves as the link between the Aurin and the surrounding forest. Other important Aurin community roles are: watchers, hunters and tenders.
The Aurin respect the grit and resilience of the humans, but conflicts sometimes occur when human industrial activity affects Aurin lands.
Aurin respect the strength and fearlessness of the Granok—but often grate at their general disrespect for their natural surroundings.
Aurin appreciate how the Mordesh share in their understanding of the natural world, but are disturbed by how the Mordesh subvert nature for their own purposes, often without regard for the natural order of things.
Aurin hate the Chua above all other sentient species on the planet, given the Chua's role in deforesting their homeworld and the inherent tendency of Chua to exploit and ravage the land for profit.
Aurin recognize the pure ferocity of the Draken—but consider them no different than a rabid predator that needs to be put down.
Aurin can be uncomfortable around any mechanical beings. In the case of the Mechari who helped level Arboria's wilderness, that discomfort can be described more accurately as "hate."
Aurin view Cassians as fanatical zealots—and therefore extremely dangerous.
The Aurin found a number of common ties with the other Exile races—they too have been driven from their home by the Dominion and see Nexus as a safe haven, possibly a permanent home, and are ready to defend their right to live there. In addition, the Aurin have found a connection with the forests of Nexus and view the land as something to be revered and protected, not something to be exploited and controlled by the Dominion.
Terms used primarily by Aurin include:
An Aurin chosen to advise and act on behalf of a matria. May be male or female, and relationship with the matria may or may not be romantic in nature.
Specifically chosen by the matria, these hunters kill only the appropriate number and variety of creatures to provide the community with meat while maintaining the forest's overall health.
An elder female who leads an Aurin village. Larger communities may be led by more than one. They have reputations as oracles and truth-seers.
The Dominion invasion of Arboria, and the subsequent destruction of its forests by the Planet Reapers, is known as the Ravaging.
Generally refers specifically to the devastating Planet Reapers that have been steadily destroying Arboria's ecosytem since the Dominion invasion.
A shared volunteer role within the Aurin community—everyone serves time as a tender at some point. They maintain the health of the surrounding forest.
Followers of the ancient Oath of the Protector, these solitary Aurin roam the forest, and keep watch over it insuring that nothing harms its natural balance.
In Aurin philosophy all things animate and inanimate have their proper place in the Weave. Aurin strive to find their place in it. Their inherent beliefs about the preservation of nature stem from this philosophy.
Particularly old trees within a forest are known as Wise Ones. They often serve to strengthen the bond between a matria and the rest of the forest.
10/21/2014 6:36:07 PMPosted in: RP & Lore Discussion
The Mechari are a brilliant race of mechanical beings created by the Eldan. Originally constructed to interface with other civilizations in the galaxy, the Mechari have instead become the brilliant architects of Dominion civilization, guiding it to success in the centuries since the Eldan's mysterious disappearance. Cold, cruel, and calculating, the Mechari work tirelessly to ensure the continued dominance of the Dominion by directing its intelligence-gathering operations—strategically eliminating the dissidents, spies and traitors who threaten to bring about its demise.
LORE NOTE: There are two distinct classifications of Mechari: the first generation that directly served the Eldan—known as the Millennials—and the second generation of Mechari activated in the Foundry that orbits planet Cassus (all Mechari player characters are part of this second wave).
Mechari first names have technological roots, while their surnames are derived from the specific fabrication section of the Foundry in which they were created.
Examples: Aramech, Zox Duotec, Cyphon Centivox, Vizix Gammatron, Dinachron Gigahelix, Oscia
Mechari speak in a deep, ominous and slightly mechanical tone. Their speech and intonation should generally convey the sense that they are critically analyzing every situation, looking for weakness, vulnerability, or treachery.
Callous and uncompromising, Mechari are notorious for making brutal, bloodthirsty decisions without the slightest hint of regret or emotion. They critically analyze every situation, constantly searching for any threat to the empire—whether from without, or from within. When treachery is revealed, Mechari justice is swift and merciless.
Mechari want nothing more than to ensure the eternal survival of the Dominion. Many Mechari also hope to one day be reunited with their Eldan creators. It is uncertain if these desires are hard-wired into the Mechari, or if they can somehow be broken. Regardless, there has never been a single instance of a Mechari betraying either the Eldan or the Dominion.
So long as they can avoid critical damage to their soul-cores, Mechari are more or less immortal. They can be physically deactivated, but are only truly killed when their soul-core crystal is destroyed.
Mechari bodies reflect elegant Eldan design. Each Mechari possesses a sentient soul-core of crystalline exanite—a priceless substance found only on Nexus—which contains a Mechari's life force and consciousness. Their bodies are detailed depending on their specific function and place of manufacture, though some Mechari have been known to change their appearance to make such distinctions less obvious.
Mechari bodies, as mechanical constructs, possess no physiology to speak of. Unlike other constructs, a Mechari's consciousness is contained within a soul-core of crystalline exanite. The soul-core, while inorganic, is perhaps the closest thing to a biological system that a Mechari possesses. The exanite crystal contains millions upon millions of intricate layers, and no two layers are alike.
The specific properties of this crystalline exanite are what make Mechari consciousness possible—the rare crystal embodies equal parts of the base elemental powers (air, earth, fire, and water) and the forces that bind them (life and logic). Without this core, Mechari cannot function. Not only does it house their consciousness, but it allows them to experience physical sensations such as pain and pleasure. So long as a Mechari head lacks a body, it remains helpless.
In this way, Mechari develop unique personalities, memories, feelings, desires, and opinions. They are also able to learn new skills in addition to the initial programming they receive in the Foundry. Mechari emotions and empathy are somewhat stunted at the time of their creation, leading to their callous and brutal reputation as a species. Much like other organic beings, they are known to dream during sleep, though the nature of these dreams is up for debate among non-Mechari.
To ensure that Mechari would never have to worry about power generation, the Eldan designed them to consume food and drink like other organic beings. Technically, the Mechari are able to extract trace amounts of primal energy from the materials that they ingest—which in turn is used to fuel their mechanisms. A humorous side effect of this design is that Mechari can actually get drunk.
The Millennial Mechari were created by the Eldan, so their homeworld is planet Nexus. Most other Mechari come from the Foundry in orbit around Cassus.
For thousands of years the Mechari served to communicate the will of their masters to the other races in the galaxy, while simultaneously acting as their eyes and ears. They were also instrumental in establishing the Dominion, supporting and advising the first emperor Dominus the Half-Blood as he began his reign on planet Cassus. In addition to aiding the Cassian humans, the Mechari were also instrumental in uplifting the Chua and locating the Draken homeworld of Mikros.
In the wake of the Eldan's sudden disappearance, the Mechari were left with the responsibility of maintaining the empire without the Eldan's direct advisement. They shepherded the Dominion's evolution, participating in nearly every aspect of the empire's evolution in an attempt to ensure long-term stability. The Mechari also played a large part in the formation of the Vigilant Church, using their knowledge of the Eldan to establish both doctrine and hierarchy. As such, they are considered important members of Dominion society, both integral to it and apart from it.
With the discovery of planet Nexus, the Mechari hope to witness the glorious return of the Dominion to the lost world of its progenitors—and will stop at nothing to ensure that the empire reigns supreme upon the planet.
The Mechari do not engage in traditional forms of heavy industry, leaving such things to the Chua who are much more skilled and efficient at such things. Their predominant service to the empire is directing the Imperial Corps of Intelligence (ICI).
Mechari Initiates revere the Eldan who created them, and find common ground with the Vigilants in their core beliefs. They can be often be found at religious services. Newly awakened Mechari have varying degrees of faith, but many of them are upstanding members of the church.
Mechari communities are known as junctions—although they are less communities than they are outposts for observation and an intelligence gathering. Most junctions contain an infocolumn—a large, pillar-like structure that serves as repository for local surveillance data.
All Mechari junctions are led by an Axis, who defines and directs any intelligence operations for the junction. The Axis is usually supported by a number of enforcer-like Equalizers. In many cases, there are also a number of ICI agents who are associated with the junction, and report there from time to time.
Mechari feel that human passion and ambition can be dangerously volatile—but also understand that it strengthens the empire when channeled correctly.
Mechari serve the Luminai without question, understanding fully their importance to the stability of the empire—but they keep a close eye on their often tumultuous and hedonistic proclivities.
The Mechari feel that the Chua can be unpredictable, but highly value their vindictiveness—a trait they put to good use when they employ Chua agents in the ICI.
The Mechari have the utmost respect for Draken ferocity, understanding fully the fear they incite among the enemies of the empire.
The Mechari have a special hatred for the Exile humans, whose short-sighted ancestors dishonored the Dominion by refusing to acknowledge the superiority and power of the Luminai.
The Mechari view the Aurin as interloping vermin whose idealistic views about the preservation of nature are misguided at best and dangerous at worst. Their complete extermination seems the most logical course of action.
The Mechari consider the Granok an extremely dangerous race that poses a serious threat to the Dominion's efforts to control Nexus.
The Mordesh have brought a deadly disease to Nexus, risking all life on this sacred world with the Contagion. The Mechari seek nothing less than their extermination.
Mechari consider the Dominion as one of the Eldan's greatest creations, and have worked tirelessly to ensure its continued success.
Mechari don't generally use nicknames to refer to other species (the Granok are exceptions). Many other terms commonly used by and related to the Mechari include:
Agent or spy working for the ICI in official parlance.
A Mechari in charge of a given operation (and associated junction, if any).
Used as an all-purpose form of address for civilian Cassians, Chua, and Draken. Though Mechari and Luminai are also citizens, Mechari are generally identified by name and Luminai by title or rank.
Mechari who serve as security for a junction and often serve a dual purpose as assassins on wetworks ops.
Mechari spies (or technically any agent working for the ICI.) in common parlance.
The centerpiece of the junction is a data hub with nearly infinite storage capacity, the infocolumn also helps the axis manage communication with outsiders.
The new generation of recently awakened Mechari discovered in the orbiting Foundry over Nexus. Though they have far less experience than the Millennials, they are still the same mechanical species.
A Mechari "community" dedicated to a particular purpose. Currently, that purpose is almost always intelligence operations.
The first generation of Mechari who have served the Luminai and the Dominion since its founding. Though technically servants of the Luminai, in many ways they have run the day-to-day operations of the empire for nearly two thousand years.
Observational Protocol, or surveillance. Not to be confused with "op" or "ops".
Short for "operation." Almost any short-term intelligence activity aimed at achieving a particular goal is an "op".
A non-mechanical being. Considered somewhat disrespectful, so is usually only used when referring to non- mechanical *enemy* beings, especially Exile humans.
The Mechari's "exanite brain"—the crystalline object that forms the center of a Mechari's head. These soul-cores may be transferred to other bodies by trained technicians.
10/16/2014 7:50:41 PMPosted in: General Discussion
I gave all the codes away. if I come across more codes, I'd be more than happy to give more. Dunno if anyone used the codes above I posted, give it a try nonetheless. Just remove the stars :)
I hope some of you that got the codes buys the game and gives his codes to more people willing to play. And to those that got the codes, I hope you enjoy the game as much as I do
I hope they used them, no way to tell really though. Why they are asking you to email the codes when you already posted them above, I don't know. Thanks for sharing your codes!
10/13/2014 4:02:17 PMPosted in: General Discussion
Carbine announced today that Megaservers are coming Wednesday! They'll be shutting down the current servers at 5am PDT Wednesday morning and they'll be down for approximately 12 to 24 hours. Once the servers are back up, you'll have to rename your characters too. You'll get a first name and a surname and Carbine even released naming guides for the Exiles and for the Dominion.
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