Is that when you aim, it shows a little "area" in where the spell will hit, in a blue or red color of that i've seen.
Should'nt it be possible to turn this thing off?
For me feels like having helping lines in an online pool game, and does not require much skill to hit enemy's. Although i do understand that people not familiar with this style of combat might have a hard time getting used to it, but meh.
Thats just my opinion. What do you guys think?
Private Mod Note
Rollback Post to RevisionRollBack
"Of the four elements, air, earth, water, and fire, man stole only one from the gods. Fire. And with it, man forged his will upon the world"
WildStar's combat is going to be based on getting things into the right area at the right time.
Sure they can see your spell, but you can see theirs too. Now it's not about guessing where your enemy is going to place something, it's about seeing what they're doing and reacting to it on the fly. PvP especially is going to come down a lot more to who is the better player, not who is playing the FotM class. *cough*frostmage*cough*
From what I understand only allies see telegraphs, and this is still subject to change. But I don't think enemies in PvP can see telegraphs and in their PvP videos they have released you don't see enemies telegraphs at all.
Personally, I think that the telegraph system is pretty neat - including my own telegraphs. I think that the "skill" surrounding using our skills does not come from "hitting one opponent", but using it as effectively as possible. I'm quite confident that they will come up with more complex telegraphs as well as complex situations in which you really do need to see what you're doing.
In PvP - if both friend and foe does see what you're doing, it does work two ways. It doesn't necessarily mess up PvP; it just changes it; but it greatly depends on how easy it is to dodge another player's telegraphs, because if you can dodge it every time (and not just with the dodge button), then yes, it would mess up PvP.
With respect to humans: I don't get why people get upset with there being humans in a game. It "grounds" the game and creates something familiar, but completely out of context. If you don't like playing a human in your off-time, you have the chance to play something else! The fact that humans are on both factions here is, in my mind, a good thing as it most likely will give us enticing story lines.