Carbine released their second content patch in two months since release last night. Titled 'Sabotage', this drop is all about PvP and it includes a new PvP battleground map Daggerstone Pass that includes a new mode also called Sabotage. The new battleground is all about blowing up the opponents base while protecting yours, while simultaneously trying to hold the 3 resource nodes along the center of the map.
The resource nodes provide your team with bombs that are air dropped in at your base. These bombs can be picked up and taken to the other teams base to damage it, or you can take out an entire group of people. It's a really fun battleground mode and active PvP folks will surely like a new mode to freshen up PvP. Below are the patch notes from the second content drop and they did way more than just patch in Sabotage, you'll find tons of bugs patched up as well as some new quality of life improvements
Quote from BigV
A new PvP Battleground is now available, starting at level 30! Daggerstone Pass is all about base destruction, where Exile and Dominion players must control satellite uplinks to initiate air strikes against their enemy’s base. Players can also carry bombs to detonate in the enemy base!
- Practice Battleground brackets for Daggerstone Pass are level 30-49 and level 50.
- A rated version of this Battleground (at level 50) is also available.
- Carnage and mayhem in 15v15 battles.
- Ground mounts allowed and encouraged.
- Bombs have a timer and explode when carried! Set that puppy down and run!
- Player efficiency will now scale better as your PvP stats increase, giving more weight to properly statted PvP gear over PvE gear in PvP situations. To work this in, there has been a reduction in overall efficiency at lower levels of PvP stat, a change that affects both the damage dealt to and healing output on player targets.
- We’ve expanded the role of PvP Offense to include a healing component, and along with this have renamed it to PvP Power. PvP Power has two separate effects that we’ll now highlight more clearly in your character sheet:
- PvP Healing is the resulting Healing Output Efficiency achieved by using PvP Power.
- PvP Damage is the resulting Damage Output Efficiency achieved by using PvP Power.
- PvP Defense is now a direct counter to an opposing player’s PvP Damage. This is an important change, as the previous relationship was bothdifficult to understand and to balance. It produced swingy stat comparisons high peaks and valleys. Further, PvP Defense was a better overall stat,since it would become a more powerful negation of PvP Offense gain when both stats were increased in unison. The changes for PvP Defense willeliminate these issues, while the addition of PvP Healing gives healers an additional reason to go after PvP stats.
Open World PvP and PvP Stats
We recognize that some Open World PvP situations could conflict with combat healing in unintentional ways, particularly for the World Boss Encounters that require more than 20 Level 50 players on hand. To address these issues, we have split up the new PvP Healing effect to have a slightly better effect in Open World PvP than in Instanced PvP.
Finally, we’re looking at ways to prevent premature stat inflation, particularly in regards toward bringing PvP ratings closer in line to Stat ratings in the game:
- PvP Rating values from armor, gadgets, and buffs have been reduced. This is necessary due to the changes in the backend formula, which would have taken the current PvP Rating values and converted them into unintentionally high Power and Defense values.
- Along with this change, the amount of PvP Rating you’ll need at each level to gain an appreciable increase in your PvP Defense and PvP Power has also been reduced.
- Can no longer /follow if you or your target is dead.
- “Level Up” VO now plays with a higher priority over quest and other types of VO.
- Relocated a Weapons Lockbox in Ganther's Claim so that it no longer floats above the world.
- Updated the spawn timer on /cowering Aurin in Everstar Grove to match the dagun threatening them.
- Fixed inconsistent usage of quotation symbols – switching between ‘, ‘, and “.
- Fixed inconsistent usage of quotations around spell and item names.
- Made improvements to Line of Sight checks on hills.
- Fixed a case where an "Unknown Failure" message would display when updating the launcher.
- Due to popular demand, you may now use costumes in instanced PvP areas.
- Fixed an issue where characters created with the same name as a character that was deleted on the same account were unable to queue for dungeons and adventures.
- Added an icon for when a PvP flag is temporarily disabled on a Player after death.
- A warning message is now displayed on the accept/decline queue dialog that warns Player about consequences from declining rated matches.